Transform

Status: Implemented

Transform feature dialog

Transform applies translation, rotation, and scale to selected solids.

Inputs

  • solids – solids to transform. Faces/edges are promoted to their owning solids.
  • space – apply translation/rotation in WORLD or LOCAL space.
  • pivotORIGIN or the source solid’s bounding box center.
  • translate, rotateEulerDeg, scale – vector values applied about the chosen pivot.
  • copy – when enabled the original solids remain and transformed copies are added; otherwise originals are replaced.

Behaviour

  • Transforms are baked directly into the cloned solid’s geometry, keeping subsequent operations simple.
  • When replacing the original, the new solid inherits the source name; copies receive a _COPY suffix and the originals remain in the scene.