Primitive Cube
Status: Implemented

Primitive Cube builds an axis-aligned rectangular prism rooted at the origin.
Inputs
sizeX,sizeY,sizeZ– side lengths along the world X/Y/Z axes.transform– optional translation/rotation/scale baked into the cube before visualization.boolean– optional CSG operation applied immediately after the cube is created.
Behaviour
- The cube extends in the positive axis directions from
(0,0,0); use the transform to reposition it in the scene. - When a boolean is configured the feature returns the CSG results; otherwise the raw cube solid is emitted.