Primitive Cone
Status: Implemented

Primitive Cone builds a frustum aligned to the +Y axis using BREP.Cone.
Inputs
radiusTop/radiusBottom– radii at the top and base. Setting the top radius to0creates a sharp tip.height– distance along +Y from base to tip.resolution– number of segments around the circumference.transform– optional position/orientation/scale baked into the solid.boolean– optional downstream boolean operation (union/subtract/intersect) applied immediately after creation.
Behaviour
- A centerline is authored along the local Y axis (respecting the transform) so the cone can be reused as an axis reference.
- When a boolean operation is configured, the helper removes any consumed solids and returns only the boolean results; otherwise the raw cone solid is returned.